With the rapid growth of generative AI technology, more and more independent developers have begun reverse-engineering specific games and porting platform-exclusive titles to other new platforms; understandably, this raises serious copyright issues. As the highly anticipated Grand Theft Auto 6 is about to officially launch, Strauss Zelnick, CEO of developer parent company Take-Two, has responded to this trend for the first time, emphasizing that they will comprehensively strengthen defensive measures and even take legal action when necessary to prevent games from being illegally copied and ported.

Recently, a large number of cases have begun to appear in the gaming community of using AI technology to replicate or port well-known games. For example, last month, a player successfully brought Rockstar Games’ Grand Theft Auto V to a web browser, but it was immediately taken down by Take-Two. To mitigate similar issues, Anthropic also released an update for its AI model Claude that imposes restrictions on replicating others’ game content, but this still does not seem to completely eliminate such applications.

As of now, Grand Theft Auto 6 will only be released on the two major console platforms, PS5 and Xbox, and no information about a PC version has been announced. Therefore, some impatient players will very likely try to use AI to port it themselves. Even though there are still doubts about whether current AI technology can truly replicate such a massive game, and a former Rockstar technical director believes that even if tens of thousands of dollars in tokens are burned for this, the final product may not necessarily run smoothly, this could indeed force the development team to speed up development of the PC version.
On this issue, Take-Two CEO Strauss Zelnick also recently gave an interview to “IGNIn an interview with the website, the company responded that it is closely monitoring this threat internally, but also emphasized that even if players did create an unofficial PC port of Grand Theft Auto 6, most players would still choose to wait for the official version developed by Rockstar Games.

In addition, during the investor Q&A segment of the latest earnings call, Zelnick was also asked multiple times about the potential impact of “AI-assisted reverse engineering” on the work of the company’s various game studios. On this issue, the executive emphasized that they have noticed it, will continue to strengthen technical defenses, and will step up legal action when necessary—they will not let their guard down.
As the capabilities of AI models continue to improve, the risks in this cat-and-mouse battle rise further, and for Rockstar and Take-Two, Grand Theft Auto 6 is not only one of the company’s most important commercial products but could also become a key battleground where AI technology and game anti-piracy mechanisms go head-to-head. Even so, this title that players have waited 13 years for has already achieved extremely impressive sales results: pre-orders alone have surpassed 10 million copies and generated more than $1 billion in revenue, making it the best-performing game in pre-order history.
Source: KOCPC Chinese