The highly anticipated Grand Theft Auto 6 will finally launch next week on November 19, ending fans’ 13-year wait. Unfortunately, like many past Rockstar Games titles such as Grand Theft Auto 5 and Red Dead Redemption 2, the game will initially be released only on home consoles, and no information about a PC version has been announced yet.

However, with the rapid development of modern AI generation technology, many players have successfully ported classic games that were never released on PC to this platform, or even to browsers. According to Obbe Vermeij, former technical director at Rockstar North, although trying to use AI technology to port Grand Theft Auto 6 to PC themselves might burn through tokens worth tens of thousands of dollars, many players will definitely try. Therefore, he believes this inevitable trend will force Rockstar Games and its parent company Take-Two Interactive to accelerate the release of a PC version.
In a recent interview with Rock Paper Shotgun, Vermeij said generative AI technology has completely changed the world, and he has also begun to worry about Rockstar Games, because this technology makes it easier for players familiar with how to use it to bring Grand Theft Auto 6 to PC themselves. Although the final product would definitely not be as good as the native version developed by Rockstar, it could still affect sales.

In response to this situation, he believes that Rockstar is very likely to further accelerate the time it takes for Grand Theft Auto 6 to arrive on PC this time, but he also emphasized that this is merely his personal speculation, and the actual internal situation remains unknown for now. As for when Grand Theft Auto 6 will release a PC version, that will also have to wait for further news to be made public.
Considering that Grand Theft Auto 6 itself is on an astonishing scale, with the preload storage requirement alone reaching 212GB, and leaked game packaging further revealing that the total size requirement for this title is as high as 230GB, making it the largest single-player game release in history, if one wanted to use AI to perform “reverse engineering” to port all content to PC, it would absolutely be a massive undertaking.

Even so, Obbe Vermeij still believes that modern AI tools may indeed already have the capability to complete this challenge, but the biggest prerequisite, of course, is that users would have to bear an enormous cost in time and money.
He believes this will take a very long time; running and processing it will inevitably take several hours, and the process will also require consuming an extremely large number of Tokens, with the total value possibly even exceeding tens of thousands of US dollars. However, because Grand Theft Auto 6 has unimaginably high anticipation, there will definitely be players willing to bear such costs.

And once this “unofficial PC version” is actually completed successfully, PC players will have a chance to experience this blockbuster title, and it may even include features not found in the console versions, such as Nvidia DLSS5. At the same time, however, quite a few players may want to use this method to express their dissatisfaction with Rockstar Games and Sony’s digitalization policy.
As for whether players will really be willing to devote such massive resources to porting Grand Theft Auto 6 themselves after it officially launches, that remains to be seen at this stage. But for now, PS5 and Xbox Series X|S will be the only two ways to play Grand Theft Auto 6 properly. In addition, if the team’s previous game Red Dead Redemption 2 is any indication, PC players may not have to wait too long to see an actual PC version released.
Source: KOCPC Chinese