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Home - games arcade - 【Honkai: Star Rail】🚀 Rin Tohsaka🔥 Full Character Guide▸Fate[UBW] Collab Main DPS! Free Battleship Is a Huge Boost! Support & Solo Carry Team Comp Ideas? Relics/Light Cones/Eidolons/Pull Recommendations! ▹Luolouluo◃

【Honkai: Star Rail】🚀 Rin Tohsaka🔥 Full Character Guide▸Fate[UBW] Collab Main DPS! Free Battleship Is a Huge Boost! Support & Solo Carry Team Comp Ideas? Relics/Light Cones/Eidolons/Pull Recommendations! ▹Luolouluo◃

Ruroroisme by Ruroroisme
August 5, 2026
in games arcade

Hello hello! I’m virtual YouTuber Luoluo, and this time I’m bringing you the one appearing in version 4.4 of Honkai: Star Rail.Rin TohsakaComplete Character Development Guide!As the main featured character of the second phase of the Fate/UBW collaboration, Rin Tohsaka is Archer’s—the one fans commonly call “Red A”—top-tier teammate, directly making Archer’s operation difficulty drop to super easy.If you’re still unclear on how the skill point mechanic works in Archer’s team, you can go review Luo Luo’s previous Archer character guide video first. Later, we’ll do a detailed breakdown of Rin Tohsaka’s.Skill set, gem energy mechanics、Development direction, Light Cone/Relic recommendations, as well asApproach to team composition, speed tuning, and rotation planning.。If you want to know about Rin Tohsaka’s actual combat performance, the single-C nuclear burst playstyle, and advice on the order of pulling her Eidolons, remember to watch until the end!So let’s get straight into this walkthrough for Rin Tohsaka!

【Honkai: Star Rail】🚀 Tohsaka Rin🔥 Full Cultivation Guide▸Fate[UBW] Crossover Main DPS! Free Battleship Is a Huge Buff! Support or Solo DPS Team-Building Ideas? Relics/Light Cones/Eidolons/Pull Recommendations! ▹Luolouluo◃

https://www.youtube.com/watch?v=fMWmoOqNPI0

00:00 Chapter
00:58 Character Analysis and Positioning
02:43 Talent: Gem Magic
03:06 Mechanism Energy: Gem Energy
03:35 Linked Pursuit: Unrestrained Tōsaka Style
04:24 Enhanced Battle Skill: Second Magic Experiment
05:31 Finishing Move: Mountain-Quaking Star’s Fuel
06:03 Additional Ability: Wealth Abounds
06:13 Secret Technique: Conversion Charge
06:29 Normal Attack: Baji Quan
06:35 Additional Ability: Maintain Elegance
06:51 Extra Ability: Ladylike Demeanor
07:02 Skill point allocation order
07:23 The Influence of Star Soul
09:26 Recommended effects
09:55 Relic recommendations
11:04 Primary and Secondary Attribute Selection
11:46 Graduation panel reference
12:06 Light Cone Recommendation
13:11 Team composition
14:14 Archer Rin in Practice
15:27 Main DPS Rin Actual Combat (2+1)
16:17 Should I pull for Rin Tohsaka?
17:56 Overall pull order for Eidolons and Light Cones
18:08 END

Character Analysis and Positioning

Rin TohsakaforFive-starQuantum propertyErudition Path characterIt can also be said to be the Archer team, the exclusive support partner that appeared only after a full year of waiting. In the current version, it is recommended to pair withArcher, fireworksTeam up as a hybrid sub-DPS and support role in the party.As for Rin Tohsaka’s enhancement to Archer, it’s somewhat similar to the boost Dahlia provides for Firefly. The mechanics all revolve around Archer’s key skill point rotation during his turns, filling in missing support stats, and even covering his biggest weakness—AoE damage. She addresses all of it with a comprehensive kit. And at 0+0, Rin Tohsaka is already a fully realized support/sub-DPS, with a single copy outperforming what a 1-Eidolon Tibao or 2-Eidolon Robin provides. Pair her with the free 0+1 Archer from earlier, and you get a low-cost, low-investment team sitting at T0.5 for the current patch. All this for just one Eidolon or Light Cone—pretty solid value.Compared to playing Archer in the past, where you had to carefully budget skill points and manually plan rotations, plus headache-inducing speed tuning for teammates, now that Rin’s in the party, it’s basically just Hanabi brainlessly pulling and Archer brainlessly landing all 5 arrows consistently. In the right environment, you can get solid results even with sloppy execution.What makes Tohsaka Rin most special is her core resource, “Gemstone energyThe main focus is on circulating the team’s skill points. The more “gem energy” accumulated, the higher the damage output. As a result, you can gradually build it up with basic attacks, and once the “gem energy” reaches a certain amount, you unleash it all in one enhanced skill. Overall, it follows a charge-and-burst damage logic.Another special aspect is that Tosaka Rin’s skill type is mainlyAoE attackAddRandom EjectionTherefore, she is especially adept at covering Archer’s original weakness in group combat. According to the current two-person lineup, Archer accounts for roughly 80%–85% of the team’s damage in actual combat, while Rin accounts for 15%–20%. Moreover, over 60% of Rin’s own damage comes from the enhanced combat skill “Second Magic Experiment” and the exclusive combo move “Freeform Tōsaka Style” that is only available when paired with Archer, making her a support character with a very significant damage presence.While Rin doesn’t have particularly impressive damage in her 0+0 role and leans more toward supporting Archer, that doesn’t mean there’s no way to unlock a solo DPS playstyle. Let’s leave that for hands-on experience in actual combat, so you’ll know how to pull for the Tohsaka Rin tier you want.

Skill Traits and Traces

Talent: Gem Magic
The Talent “Gem Magic” is the core of Tohsaka Rin’s support mechanic: whenever an allied target consumes or restores Skill Points, the character who triggers itCritical damage increased by 70%, Continuous2 roundsBecause the characters in the team that move are spending and recovering points almost every turn, this BUFF in actual combat is therefore equivalent to…Permanent for the entire teamthe state of.And this 70% crit damage isFixed valueThe bonus can thus be converted a second time by Sparkle’s skill, and these mechanics also complement each other when supporting Archer.

Mechanism Energy: Gem Energy
Next, let’s talk about how this “gem energy” is obtained. As long as you enter battle, Tohsaka Rin can directly gain it.20 points of gem energyyou can observe the mechanic energy bar next to Rin Tohsaka’s avatar,Then, as long as any allied target consumes or restores Skill Points, Rin gains gem energy at a 1:1 ratio. And because whether it’sConsumptionorRecoverThey all count, so in actual combat this resource accumulates much faster than you think.Another slightly special point is that if you use Rin’s basic attack while skill points are already full, Rin can still keep restoring gem energy. This also includes the excess skill points stored when Sparkle uses her ultimate—they can also restore Rin’s gem energy. It’s a thoughtful hidden mechanic.

Combined Pursuit: Unrestrained Enzaka Style
Next is the linked follow-up attack exclusive to Rin and Archer: whenever Archer draws an arrow, if the current skill points are ≤3, or if Archer has already shot 5 arrows this round, Tohsaka Rin will launch a linked follow-up attack together with Archer against all enemies, and additionally restore…4 combat skill pointsThis linked follow-up attack can only trigger once per round of Archer’s shots, and it won’t reset until Rin has taken her own turn.This move also has a fairly high multiplier, and it simultaneously uses the attack power multiplier of both characters. At max level it’s 300%, plus the link follow-up is…All-out attackThis directly compensates for Archer’s weakest area: his lack of AoE. Then, the 4 Skill Points recovered, combined with Sparkle’s Ultimate, can restore up to 10 Skill Points in a single turn. With such an abundant Skill Point pool, even if you make a mistake and accidentally run out of Skill Points, this linked follow-up attack can still guarantee Archer fires 3–4 arrows, greatly increasing the margin for error.Also, one more small detail: when this linked chase attack is triggered, Rin herself gains 10 energy, but Archer does not get any energy.

Enhanced Combat Skill: Second Magic Experiment
Enhanced Combat Skill is Rin Tohsaka’s core move. When Rin’s gem energy ≥15 points, or when current skill points ≥7 points, the skill will be enhanced to “Second Magic Experiment”. In actual combat, it is basicallyConstant ReinforcementEnhanced Skill first deals Quantum DMG equal to 90% of ATK to all enemies, then for every 3 points of Gem Energy consumed, it bounces an additional instance of 90% Quantum DMG to a random enemy, repeating until Gem Energy drops below 3 points or all enemies are defeated, with a maximum of 33 bounces per use. Additionally, if the current Skill Points exceed 2, Lin will consume Skill Points down to 2 when unleashing the Enhanced Skill, and as stated in the skill description, each Skill Point consumed grants 2 points of Gem Energy.But here’s one key detail—just mentioned earlier, within the talent effect…For every -1 Combat Skill Point, gain +1 Gem Energy., this mechanic also triggers at the same time, so in reality, for each skill point Rin Tohsaka consumes when using an enhanced skill, she can actually obtain a total of 3 points of gem energy.Therefore, from the screen you can see the gem directly jump from 34 to 43, exactly adding 9 points.

Also, Rin’s enhanced skill has two thoughtful design details: if half of the enhanced skill’s damage kills the enemy, the unused gem energy is preserved, so there’s no need to worry about overkill. And there’s another anti-waste mechanic: during the ricochet, if all enemies die, the ricochet automatically stops, so not a single one of those expensive gems is wasted.

Finisher: Mountain-Shattering, Fuel of the Morning Star
Rin Tohsaka’s ultimate, when cast, deals quantum damage equal to 600% of ATK to the primary target and 200% of ATK to other targets, while also restoring1 Skill Point, and makeAll enemies take 20% increased damage., continue3 rounds。In terms of usage timing, in actual combat, Rin can basically activate her ultimate whenever it’s available. However, since this 20% vulnerability effect is actually quite good, if you want to be more precise, you can manually control the timing of her ultimate. For example, when preparing to assault a boss, or right when a new wave starts, you can first use the ultimate to apply the vulnerability, then let Archer enter the field to deal damage. The damage payoff will be even better.Just something to note: if facing a boss with multiple health bars, this vulnerability effect only applies to the current health bar.

Additional Ability: Financial Prosperity
When paired with the effect of an extra ability, Lin can directly obtain after using her ultimate.12 o’clock gemstone energyAdditionally, the skill point restored by the ultimate also triggers the talent, so in practice, using the ultimate will immediately…+13 gem energy。

Secret Technique: Energy Conversion
Tosaka Rin’s secret technique “Conversion Charge” is a non-battle-start type secret technique. After using it, she will directly gain at the start of the next battle.10 points of gem energy。Therefore, regarding the order of Technique usage, Sparkle, Rin, and the sustain slot can be used first in any order, with Archer activating the battle-start Technique last to enter combat, ensuring all Technique effects are fully utilized.

Normal Attack: Baji Quan
Rin Tohsaka’s normal attack is a standard single-target attack, generally used in practice to recover skill points, or as a transitional move to stockpile some gem energy.

Additional Ability: Maintain Elegance
Finally, to add two additional abilities: the effect of “Upholding Elegance” is that as long as Rin Tohsaka is on the field, the entire team’s maximum Skill Points are additionally increased.2 o’clockCombined with Archer and Sparkle’s effects, the upper limit can reach11 o’clock; and Rin and Archer’s attack power directly increases.150%, and both of their quantum resistance penetration is increased15%Even the extra abilities have linked buffs.

Extra Ability: Ladylike Grace
As for the “Lady-like Demeanor” aspect, it affects Rin’s speed configuration in the team: as long as Rin enters battle or uses her skill, her own speed increases.20%Continue3 roundsRegarding the speed configuration, we’ll explain it later in the practical section.

Skill upgrade order
Regarding Rin Tohsaka’s skill leveling, since her main damage source is her enhanced skill, the priority order is: skill first, which mainly affects Rin’s personal damage; then talent, which mainly affects the team’s crit damage bonus and the multiplier for coordinated follow-up attacks; then ultimate, which besides Rin’s personal damage also has a vulnerability multiplier. Basic attack is mainly for recovering skill points, so leveling it is optional. Ideally, everything except basic attack should be maxed out.

The Influence of Star Soul

Star Soul 1
After unlocking Star Soul 1, when Rin uses a combat skill and consumes more than 30 points of gem energy, an equal amount will be refunded as “Shadow GemIt would be a number with a slightly blue-purple iridescent hue.When holding a Shadow Gem, the next time Lin casts a skill, it will only consume the Shadow Gem and not gem energy, nor will it forcibly consume skill points, which is equivalent to directly.Free copyused the enhanced combat skill from the previous turn once more. It’s like having a built-in Celydra.Also, since this Star Soul 1 effect mostly enhances Rin herself, the improvement it brings to a dual-C lineup with Archer is around 10%. If Rin is also equipped with support gear, her damage share in the Archer-Rin team likely doesn’t exceed 20%, so the increase is limited.

But for teams where Rin herself is the main DPS, her first Eidolon provides an improvement of nearly 40%, making it an essential Eidolon for players who want to run her in a single-carry playstyle.After unlocking Star Soul 1, Lin’s combat approach will change slightly—for example, before using a skill, it’s best to gather 30 gems before unleashing it, so you can receive the copied shadow gems.But if the enemy is killed early by the bounce when you use the skill, so that the gem energy isn’t consumed by more than 30 points, then the shadow gem won’t be refunded.Similarly, when paired with Kleidora’s skill copy effect, the amount of gem energy Rin consumes at that moment will be copied into an equal number of shadow gems, while the other gems will be retained.

Star Soul 2
The Star Soul 2 effect is also a Star Soul that further enhances Rin’s own damage. First, it increases her own…Skill damage increased by 30%, and causes all damage from our side’s skills to become the original130%, and it is also aIndependent multiplication region。Although it sounds impressive, since Archer and Rin’s skill damage only accounts for about 60% of their individual damage, the overall team damage increase for a dual-C composition is diluted down to roughly 20%. However, for a single-carry Rin setup, it still provides close to a 40% increase, so this is more of a constellation upgrade tier geared toward players who want to run Rin as the sole carry.

Star Soul 4
Star Soul level 4 effect allows the talent’s 70% crit damage bonus to stack up to 2 layers, meaning at most140% crit damageIt mainly serves Rin herself as the main DPS’s damage. But that expression at Constellation 4 is really alluring~ It has that anime vibe to it.

Star Soul 6
Finally, at Star Soul 6, Rin can obtain it.20% all elemental resistance penetrationand additionally gain when unleashing the finishing move24 Gem Energyand 1 extra turn.This bonus turn mainly makes Rin’s single-target burst damage incredibly strong, especially suited for challenging top-tier speedrun gameplay in the Phantom of the End stages. However, this bonus turn itself doesn’t provide any team-wide support effects or enhance long-term combat capability, so overall it’s not the kind of 6-star Eidolon that fundamentally transforms a character. Therefore, it’s mainly recommended only for dedicated fans who truly love Tohsaka Rin.

Effect Recommendations
Constellation recommendations: A 0-constellation Rin Tohsaka paired with Archer can already bring the free battleship’s strength to the top tier of the current version, so there’s no need to worry about constellations at all. The only consideration for pulling further is whether you want to play a Rin Tohsaka solo-carry lineup—for specific recommended setups, you can also refer to the team-building sections later. As for solo-carry Rin Tohsaka, if you have suitable teammates and key constellations, her 1-constellation Shadow Gem mechanic is actually quite decent, though a 1-constellation solo-carry Rin Tohsaka mainly compensates for the lost follow-up chain multiplier from teaming with Archer. So if you want to play solo-carry Rin Tohsaka, Luo Luo would recommend going for 2 constellations or above for a more noticeable difference.

Relic Recommendations

4-piece set
For Rin Tohsaka’s relic setups, there are mainly two configurations. First, let’s talk about the part where she is paired with Archer as a support sub-DPS. If you want a simpler and more mindless first choice, the most recommended would beWind sleeveThe logic behind choosing the Wind Set is mainly that it lets you pair it with your ultimate to act earlier. When paired with Sparkle, it’s usually under the configuration of wearing the Wind Set plus Dance Dance Dance, and when Rin Tohsaka also wears the Wind Set, it makes it easier to align the overall action cycles of Rin, Sparkle, and Archer in actual combat. However, because Rin wears the Wind Set, some of her skill damage will be slightly lower, but the team’s main damage dealer is ultimately Archer anyway, and Sparkle’s skill effect can only be given to one character, so Rin’s build is still recommended to prioritize comfort. If you still want Rin to deal more damage in a dual-carry team, or want to play her in a main DPS role, you can also considerQuantum SetorScholar’s suitHowever, for a DPS-built Rin, especially when paired with the Scholar’s set, it’s recommended to pay extra attention to the timing of skill casting in actual combat so that you can benefit from the Scholar set’s effects. As such, this is an option that advanced players may want to try.

2-piece set
As for the inner ring accessories, for support builds, Rin’s top choice isCity of a Thousand Stars, on one hand it provides crit damage for the whole team, and on the other hand Rin’s linked follow-up attack is counted as an additional attack, so this accessory set’s effects can be fully utilized. OrPenacony, the Land of DreamsWell, if it’s a main DPS-style Rin, then you can consider…Heaven@Live Streaming Channel, paired with Rin’s mechanic of consuming skill points, it can also benefit from substantial crit damage bonuses. If you’re lacking crit rate, you can also choose…Star ArenaWith a crit rate of 70%, you can trigger the subsequent effect, and there are similar ones as well.The Stopped-Turning SalsottoWait.

Primary and secondary stat selection
Regarding the choice of main attributes, for the torso chooseCrit rateDimension Ball can be selected.Quantum Damage BonusorAttack power, see which sub-stat is better. For shoes, if supporting Archer, prioritizeSpeedShoes: avoid having Sparkle move a turn more than Ling, which would make Ling’s chain follow-up attack unable to reset in time.As for the output direction, it depends on your actual combat situation. Although normally Rin still pairs with Sparkle, so in battle the main pulling is done by Sparkle, butSpeedShoes andAttackThe damage gap between the boots is actually not huge, mainly because Rin’s traces already include 150% ATK, which heavily dilutes the attack multiplier. So the single-hit damage with speed boots is only slightly lower than with attack boots, meaning you’re not losing much. Therefore, speed boots feel quite comfortable in actual combat.If the link rope is an assist-oriented choiceChargeAttackRope.Adverb entry priority isCritical rateandSpeedHighest priority, followed byCritical Damageand, last of all, isAttack Percentage。

Graduation panel reference
For the graduation panel reference, if you have Sparkle’s signature light cone, or if you’re using her as the main DPS with the Remembrance Trailblazer, you’ll get an extra 10% crit rate, so around 70% crit rate outside of combat is about right. Without those, the same 70%~80% crit rate applies. As for speed, if you can’t calculate what the 20% speed boost in combat works out to, the main thing is that after entering battle, Rin’s turn should come before Sparkle’s, maintaining that.Rin → Fireworks → ArcherAs for the order, the main DPS has more flexibility—just make sure to use their skill after receiving all the buffs from support teammates.

Light Cone Recommendation

five-star Light Cone
Rin’s top Light Cone choice is her signature weapon, “Sparks quietly glimmer.The Light Cone card art shows an adorable little Rin practicing magic, and the effect provides18% crit rate, and when any ally character consumes 4 or more Skill Points in a single turn, our sideAll ignore 20% of enemy defense、continuous3 rounds, Ling’s ownSkill damage will additionally increase by 72%.。This Light Cone simultaneously provides the entire team with defense reduction and the damage-boosting multiplier that Rin lacks the most. Therefore, whether supporting Archer or having Rin as the main DPS, the signature Light Cone takes priority over even Eidolon 1. If you also have Sparkle at Eidolon 2, her defense reduction can also multiplicatively complement the defense reduction from Rin’s signature weapon, thus earning additional points.If you don’t have the signature weapon, a good substitute would be Great Black Tower’s signature weapon “Toward the place where questions cannot reach“, or perhaps Nakhon’s signature weapon “Life should be committed to the flames.Its performance is about the same as Big Herta’s signature weapon; the defense reduction is easy to trigger, and it also provides energy recovery, which is pretty nice.For a DPS-oriented Rin, there are also many Light Cone options, such as Jing Yuan Yuan’sBefore Dawn」, jade’s「Yet hope is priceless.」。

Other Light Cones
As for the other lower-tier Light Cones, like the standard Himeko’s “Night on the Galactic Railroad“the unnamed honorary gift that can be self-selected”A dream suffused with the fragrance of wheat」、「The Geniuses’ Rest”, or “Today is also a peaceful day.“, paired with Tohsaka Rin’s ultimate needing 160 energy, fits perfectly. It’s about 80% of the signature weapon’s power, but since it has no crit rate, actual combat will have a lot more room for resetting.

Team Composition

Team Composition Strategy (Support)
Tohsaka Rin’s team composition approach is actually very simple; the support lineup is justArcher, Tohsaka Rin, fireworks, plus one moreSurvival roleIf the goal is to finish battles quickly, you can also add another support slot to boost burst damage. Sparkle is responsible for mindlessly pulling Archer, applying buffs, and regenerating skill points; Rin similarly provides skill point recovery, damage enhancement, and stronger AoE; Archer handles firing at least 5 fully charged arrows per round. The three characters’ mechanics are tightly interlinked. And their outfit colors even match—they’re basically a sentai team, right?

Team building approach (DPS)
Lin as a main DPS is also essential.FireworksSecondly, it’s best to also pair it withClythedraAs a skill support, it mainly requires Cerydra’s skill duplication, and Rin’s skill that consumes a large amount of gems will also be duplicated. Here I’d also like to give a special reminder: Sparkle is a very key character for the support slot whether Rin is built as support or DPS. In contrast, teams with characters like Himeko·Qixing and Phainon don’t rely on Sparkle as heavily, and have plenty of replacement options. So if you only have one Sparkle, it’s definitely the right choice to prioritize giving her to Archer and Rin’s team.

Survival character selection
For the survival slot, you can choose something likeHuohuo, Dan Heng · Tenghuang, FengjinFor characters, Huohuo can speed up Sparkle’s ultimate charge, making the whole team’s skill point cycle smoother, but her drawback is a slightly weaker ability to protect allies; Dan Heng · Teng Huang, on the other hand, is stable at protecting and an all-rounder with no obvious weaknesses.

Support position selection
There are also many options for the support position, such asRemembrance Trailblazer, E1 Tribbie, Blade, E2 Robin, Silver Wolfand other characters.

Archer Rin Real Combat
For the practical part, first bring the Rin and Archer combo. Earlier, Rin can use basic attacks to recover skill points, and save her ultimate until the boss appears. Use the other supports’ skills. When it’s Sparkle’s turn to pull Archer, then Archer gets to deal the first round of damage. When you have 6 spare skill points, you can activate Sparkle’s ultimate. After that, Archer starts firing arrows. When enemies are low on HP, you can switch targets, and let the follow-up attacks finish them off.Next is the process of looping back to the start: the order is Rin → Hanabi → Archer. After the wave changes, Rin can pop her ultimate to apply vulnerability to the boss. Also, regarding the auto-battle experience for the Archer-Rin team — for instance, Hanabi’s AI is preset to be ready to pull Rin, but on auto she even uses a basic attack out of nowhere; seeing that truly stunned me. So even though Archer’s practical playstyle becomes braindead after Rin joins, I’d still recommend manual control; otherwise, the turn gap could come back to around 1~2T.Additionally, besides the Quantum set, Archer’s relics are also very suitable for switching to the “Navigator” set worn by Himeko SP, since the set effect provides decent buffs when fighting in environments without Quantum weakness.Later on, it might be about trying to get the chance for the skill to cleanse debuffs. At the end, I finished off Huishi in around 1T without particularly optimizing my technique. In Apocalyptic Shadow, I can also easily score about 3700–3800 points, and it’s relatively easy to play.

Ayaka (Main DPS) in Action
Finally, I’d also like to share how this team actually plays. Overall, it’s quite reliant on action bar manipulation, so there’s a warm-up period where you need to wait for Rin’s gem energy to build up. The flow tends to be a cycle of charging up for one burst, then unleashing it. The enhanced combat skill will also alternate between a wave powered by gem energy and another powered by shadow gems.But when it did get the effect of the copied enhanced battle skill, the damage truly was astonishing—Eshi was directly obliterated by two hits from that copied enhanced skill.

Should I pull for Rin Tohsaka?

Finally, a summary on whether to pull for Rin Tohsaka—For players who want to upgrade Archer, this free battleship, at the lowest cost, just a 0+0 Tohsaka Rin—pulling one copy is already worth it. If you have extra resources, add Rin’s signature weapon. But if you’d rather have a basic endgame setup, then 0+1 Archer plus 0+1 Tohsaka Rin, and ideally at least a 0+0 Sparkle, is the standard low-investment endgame setup for F2P players.If you don’t have Archer and want to play Rin, you can now also take advantage of the free five-star selector event and the cumulative pull rewards to bring home a 0+1 Archer directly. After that, what you still need is to have…FireworksNow, if we also need to factor in Gilgamesh for the evaluation, the quick summary is: if you have Archer, it’s recommended to pull for Rin; if you want to play Rin, choose Archer. If you can only pick one between Archer and Gilgamesh, Luoluo would recommend choosing Archer. As for the specific reasons, Luoluo will explain the related suggestions in another video.But if you’re going all-in on Archer, do you still need to top up for Archer’s 1-star soul? From Lolo’s own playtesting experience, the difference in clearing stages between a 0-star soul Archer and a 1-star soul Archer isn’t that big. Any stage a 1-star soul Archer can clear, a 0-star soul Archer can clear too. That said, the 1-star soul effect does let you play more mindlessly, letting Archer fire all 5 arrows every single round. So from Lolo’s own perspective, a 0-star soul Archer is completely sufficient. Whether to go the extra mile is up to you—some people might not have Gilgamesh but still want to swap for Archer as a collectible, for example. Everyone has different considerations.

Eidolons + Light Cones Overall Pull Order
Finally, here is the recommendation for the order of pulling Tohsaka Rin’s Eidolons and Light Cone. For support-oriented Rin, start at 0+0, and 0+1 is her completion point. For DPS-oriented play, 2+1 is recommended; if you only pull 1+1, then you’ll need to check whether your supports have Eidolons to make up for it. Archer is already complete at 0+1.

That concludes the complete character analysis guide for Rin Tohsaka. I hope that after reading this, you can better understand the concepts for developing Rin Tohsaka and the related summoning directions. Thank you for watching until the end. I’m Virtual YouTuber Luololuo. See you next time!

Source: KOCPC Chinese

Tags: Honkai: Star RailLuoluoluoRin Tohsaka

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