Over the years, the engineering-minded gaming community has loved porting the 1993 classic shooter Doom to all sorts of bizarre platforms, but in some cases, players have attempted to port different games, with the 2009 sandbox game Minecraft being another hugely popular choice. Recently, for instance, an engineer successfully ported it to a Game Boy handheld.

On July 8th, the YouTube channel “Game of Tobi” released a new video titled “REAL 3D Minecraft on the GameBoy!” showcasing the latest progress of this port project, with the current completion level already being quite impressive. Given the performance limitations of this classic handheld, many players might have assumed Minecraft could only be presented in 2D form, but Tobi aimed to create a version with real 3D visuals and genuine exploration.


“Honestly, I wasn’t sure at first if the Game Boy Color could even pull it off. After all, it’s a real 3D world where players can move around freely – that was just too difficult for the Game Boy.”
After all, the Game Boy Color is a handheld released in 1998, when 3D technology in the gaming industry was still in its infancy, so being able to achieve such effects was already a technical breakthrough in itself. However, this Game Boy version of Minecraft still hasn’t fully implemented many gameplay features at this stage.

Currently, the content Tobi has completed allows players to select maps and play in first-person perspective with basic game mechanics like digging and placing blocks. The character health system and inventory have yet to be implemented, let alone monsters, creatures, or hidden content. As such, Tobi plans to continue working hard on it.
“Of course I could just stop here and call it a day, but honestly, I still want to keep pushing myself. So I went ahead and added the ‘Hell’ zone. Though there’s not much you can do in it right now, it actually works.” he said with a smile.


On the other hand, the Game Boy Color’s button layout isn’t very suitable for playing 3D games. Currently, the handheld’s D-pad handles character movement, but if you want to adjust the camera, you have to first hold down another button and then combine it with the directional controls. Simply put, this version cannot move the character and rotate the view at the same time.
If you want to experience it yourself, Tobi has also already uploaded this GB version of Minecraft for free to his Patreon The page. The game files use the .gbc format, but if you want to play on an actual Game Boy Color console, you’ll also need a flash cart and some additional knowledge.

It’s worth noting that texture packs are disabled by default for this GB version of Minecraft, because enabling them causes the entire game to crash. What’s even more absurd is that if you’re willing to accept half the play speed and switch to black and white graphics, this Minecraft ROM can even run on the original monochrome Game Boy released in 1989.
For Tobi himself, the focus of this challenge seems to be more about “proving himself” rather than pursuing the ultimate gaming experience. After all, Minecraft has long supported the Nintendo Switch, Switch 2, various handheld PCs, and even smartphones, so players have been able to take the world’s best-selling game anywhere for a long time now. On the other hand, Tobi also confirmed that he is currently working on porting Minecraft to the Game Boy Advance, and based on the preview footage released so far, the overall experience is clearer and smoother compared to the Game Boy version, with more refined 3D graphics.

However, if Minecraft also becomes a game that, like Doom, inspires various challenges within the modding community, players might then see someone port Minecraft to e-cigarettes, EV charging stations, and even more unexpected devices.
Source: KOCPC Chinese